![]() Lords of the Fallen Official Launch Trailer This new Lords of the Fallen is a complete reimagining from Hexworks (once more published by CI Games), with improved combat and a fresh story. I went back to that for the purpose of this review and it certainly hasn't aged well with its lumbering combat and generic visuals. If the name seems familiar, you may remember the 2014 Lords of the Fallen from developer Deck13 and publisher CI Games that also attempted to replicate the Souls experience. Pieta is emblematic of the game as a whole: Lords of the Fallen looks like Souls, it plays like Souls, but it's an inferior imitation that's rough around the edges. It's abundantly clear where developer Hexworks has taken inspiration, leaning into the most popular aspects of FromSoftware's Souls games - here Elden Ring's most celebrated encounter. Or, as I like to call her, Budget Malenia. This is Pieta, the first proper boss in Lords of the Fallen after the tutorial. After a tense battle of graceful sweeping sword arcs - and me frantically dodging - she sprouts a set of scarlet wings, flies upwards, and proceeds to rain down hell. ![]() She's a fierce warrior, but she's crying tears of blood. Availability: Out 13 October on PC ( Steam), Xbox Series X/S, PS5.Missing the elegance of FromSoftware, Lords of the Fallen is let down by Soulslike clichés and performance woes.
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